Rescue the Baggage

This is the second of the scenarios in the starter set scenario book. The dwarves have Bifur, Bofur and Bombur and the Goblins have 12 goblins and Grinnah. The dwarves have to get to the weapon pile and then get back to their starting position. The goblin has to try and kill two of the dwarves.

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The starting positions. The dwarves have two options herein this game. They can jump the gap or go the long way round.

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Ben decided to send Bofur toward the gap and Bifur accompanied Bombur on the long march over the platforms. I attempted to jump two goblins over the gap but ended up rolling two 1’s and they both fluffed the jump and fell to their deaths.

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Bofur jumped the gap but only just. He rolled a one as well and had to modify it with might to avoid the drop.

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Bifur joined Bofur by leaping over the gap and the two dwarves start chopping through goblins like no one’s business. They leave Bombur to hold off the goblins coming round the platforms which he managed to do all game.

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The dwarves soon broke the goblins and Grinnah promptly failed his stand fast and legged it. I had been rolling very badly for my goblin reinforcements all game and the goblins very quickly melted away once they were broken allowing  the dwarves to pick up the weapons and run to safety. I had managed to knock a wound off Bifur and Bombur but could not quite finish them off.

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The Breakthrough

Me and my eldest played one of the scenarios from the “your journey begins here” book from the Goblin town starter set at the weekend. We used the full rules rather than just introducing the suggested sections as we have played a few games now and we have the hang of things.

This scenario pits Fili, Kili, Oin and Gloin against the goblin captain and 12 goblins (killed goblins can come back though). It uses the terrain from the starter set and the dwarves objective is to get from one side of the platforms to the other in 10 turns.

There are not too many options for the dwarves they basically have to charge forward and cut their way through the goblins. The key thing they need to do though is to may sure they get priority so they can keep moving forward with heroic moves and where possible heroic combats. My son played good and I was evil (as per normal).

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The two sides face off
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The dwarves and goblins clash on the rickety walkways of goblin town.

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Turn 9 and the dwarves are close thanks to some well used heroic combats and moves but they really need to win the fight.

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With the majority of the goblins cut down three of the dwarves make it to safety and victory.

The main turning point in the game was the dwarves breaking the goblins. Once this happened some of the reinforcements were vanishing off the board as soon as they appeared. This was an enjoyable games and its a closely balanced scenario. I think it is tipped slightly toward the dwarves but they need some luck on their side to get over in the 10 turns.

We also played the second scenario so I will write this up when I get chance.